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GeForce GTX 660 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon R9 295X2, which has core clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 660 Ti 6013 points
Difference: 15192 (253%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 295X2 500 Watts
Difference: 350 Watts (233%)

Memory Bandwidth

In theory, the Radeon R9 295X2 is 344% quicker than the GeForce GTX 660 Ti in general, due to its higher data rate. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 496000 (344%)

Texel Rate

The Radeon R9 295X2 will be a lot (about 250%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 255856 (250%)

Pixel Rate

The Radeon R9 295X2 will be much (about 493%) better at FSAA than the GeForce GTX 660 Ti, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 108344 (493%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year August 2012 April 2014
Code Name GK104 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 915 MHz 1018 MHz (x2)
Memory Speed 6000 MHz 5000 MHz (x2)
Power (Max TDP) 150 watts 500 watts
Bandwidth 144000 MB/sec 640000 MB/sec
Texel Rate 102480 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1344 2816 (x2)
Texture Mapping Units 112 176 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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