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Radeon R7 240 vs Radeon R9 295X2

Intro

The Radeon R7 240 has a core clock speed of 730 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

Compare that to the Radeon R9 295X2, which features a core clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 240 1218 points
Difference: 19987 (1641%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Radeon R9 295X2 500 Watts
Difference: 470 Watts (1567%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should perform much faster than the Radeon R7 240 in general. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 611200 (2122%)

Texel Rate

The Radeon R9 295X2 will be much (about 2354%) better at texture filtering than the Radeon R7 240. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 343736 (2354%)

Pixel Rate

The Radeon R9 295X2 will be a lot (more or less 2131%) better at full screen anti-aliasing than the Radeon R7 240, and also capable of handling higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 124464 (2131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R7 240

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 240 Radeon R9 295X2
Manufacturer AMD AMD
Year October 2013 April 2014
Code Name Oland PRO Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 730 MHz 1018 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 30 watts 500 watts
Bandwidth 28800 MB/sec 640000 MB/sec
Texel Rate 14600 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 5840 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 320 2816 (x2)
Texture Mapping Units 20 176 (x2)
Render Output Units 8 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1040 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R7 240

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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