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GeForce GTX 260 vs Radeon HD 4870 1GB

Intro

The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs as well as 64 TAUs and 28 Rasterization Operator Units.

Compare that to the Radeon HD 4870 1GB, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 33 FPS
GeForce GTX 260 32 FPS
Difference: 1 FPS (3%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 33 FPS
GeForce GTX 260 31 FPS
Difference: 2 FPS (6%)

Crysis

Settings: High Detail
AA: 4x
AF: none
Resolution: 1680x1050
Test Machine: Intel Core i5-750,Windows 7 Ultimate x64,3 x 2GB (Source)
Radeon HD 4870 1GB 38 FPS
GeForce GTX 260 34 FPS
Difference: 4 FPS (12%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 1GB 78 FPS
GeForce GTX 260 60 FPS
Difference: 18 FPS (30%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 74 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 0 FPS (0%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 1GB 80 FPS
GeForce GTX 260 74 FPS
Difference: 6 FPS (8%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 80 FPS
GeForce GTX 260 69 FPS
Difference: 11 FPS (16%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 98 FPS
GeForce GTX 260 91 FPS
Difference: 7 FPS (8%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 57 FPS
GeForce GTX 260 34 FPS
Difference: 23 FPS (68%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
GeForce GTX 260 24 FPS
Difference: 6 FPS (25%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 47 FPS
Radeon HD 4870 1GB 36 FPS
Difference: 11 FPS (31%)

Radeon HD 4870 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4870 1GB wins overall, by 67 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4870 1GB 637 FPS
GeForce GTX 260 570 FPS
Difference: 67 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce GTX 260 182 Watts
Difference: 32 Watts (21%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 1GB should be a little bit faster than the GeForce GTX 260 overall. (explain)

Radeon HD 4870 1GB 115200 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 should be much (more or less 23%) better at anisotropic filtering than the Radeon HD 4870 1GB. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 6864 (23%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 260 is a better choice, by far. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 4128 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year June 16, 2008 Jun 25, 2008
Code Name G200 RV770 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 750 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 192 800(160x5)
Texture Mapping Units 64 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 182 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 36864 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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[...] banii astia. si pachet complet cum am eu... mai jos un test cu ce spuneam in titlul topicului... GeForce GTX 260 vs Radeon HD 4870 1GB – Performance Comparison Benchmarks @ Hardware Compare Reply With Quote Rate Seller [...]

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