Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 4870 1GB
Intro
The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs as well as 64 TAUs and 28 Rasterization Operator Units.
Compare that to the Radeon HD 4870 1GB, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 1GB |
|
150 Watts |
| GeForce GTX 260 |
|
182 Watts |
| |
Difference: 32 Watts (21%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 4870 1GB should be a little bit faster than the GeForce GTX 260 overall. (explain)
| Radeon HD 4870 1GB |
|
115200 MB/sec |
| GeForce GTX 260 |
|
111888 MB/sec |
| |
Difference: 3312 (3%)
|
|
Texel Rate
The GeForce GTX 260 should be much (more or less 23%) better at anisotropic filtering than the Radeon HD 4870 1GB. (
explain)
| GeForce GTX 260 |
|
36864 Mtexels/sec |
| Radeon HD 4870 1GB |
|
30000 Mtexels/sec |
| |
Difference: 6864 (23%)
|
|
Pixel Rate
If running with lots of anti-aliasing is important to you, then the GeForce GTX 260 is a better choice, by far. (
explain)
| GeForce GTX 260 |
|
16128 Mpixels/sec |
| Radeon HD 4870 1GB |
|
12000 Mpixels/sec |
| |
Difference: 4128 (34%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 260
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 260 |
Radeon HD 4870 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| June 16, 2008 |
Jun 25, 2008 |
| Code Name
| G200 |
RV770 XT |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 576 MHz |
750 MHz |
| Shader Speed
| 1242 MHz |
(N/A) MHz |
| Memory Speed
| 999 MHz |
900 MHz |
| Unified Shaders
| 192 |
800(160x5) |
| Texture Mapping Units
| 64 |
40 |
| Render Output Units
| 28 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 182 watts |
150 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 111888 MB/sec |
115200 MB/sec |
| Texel Rate
| 36864 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 16128 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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