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GeForce GTX 260 vs Radeon HD 4890 2GB

Intro

The GeForce GTX 260 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 4890 2GB, which makes use of a 55 nm design. ATi has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 975 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 8 Watts (4%)

Memory Bandwidth

In theory, the Radeon HD 4890 2GB will be 12% quicker than the GeForce GTX 260 in general, due to its greater data rate. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 12912 (12%)

Texel Rate

The Radeon HD 4890 2GB should be just a bit (approximately 9%) faster with regards to AF than the GeForce GTX 260. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 3136 (9%)

Pixel Rate

The GeForce GTX 260 is just a bit (approximately 1%) better at FSAA than the Radeon HD 4890 2GB, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year June 16, 2008 Apr 2, 2009
Code Name G200 RV790 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 1000 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 975 MHz
Unified Shaders 192 800(160x5)
Texture Mapping Units 64 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 182 watts 190 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 124800 MB/sec
Texel Rate 36864 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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