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GeForce GTX Titan Black vs Radeon R9 280

Intro

The GeForce GTX Titan Black features a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.

Compare those specs to the Radeon R9 280, which features a clock frequency of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Radeon R9 280 7961 points
Difference: 3705 (47%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan Black should in theory perform quite a bit faster than the Radeon R9 280 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 96000 (40%)

Texel Rate

The GeForce GTX Titan Black will be a lot (approximately 104%) better at texture filtering than the Radeon R9 280. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 108864 (104%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX Titan Black is the winner, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 12816 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon R9 280
Manufacturer nVidia AMD
Year February 2014 March 2014
Code Name GK110-430 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 889 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 240000 MB/sec
Texel Rate 213360 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2880 1792
Texture Mapping Units 240 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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