Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs GeForce GTX Titan Black

Intro

The GeForce 9600 GSO 384MB has a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 192-bit bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which has a core clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 384MB 84 Watts
GeForce GTX Titan Black 250 Watts
Difference: 166 Watts (198%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan Black should in theory be quite a bit better than the GeForce 9600 GSO 384MB overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce 9600 GSO 384MB 38400 MB/sec
Difference: 297600 (775%)

Texel Rate

The GeForce GTX Titan Black will be a lot (more or less 708%) faster with regards to texture filtering than the GeForce 9600 GSO 384MB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce 9600 GSO 384MB 26400 Mtexels/sec
Difference: 186960 (708%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce 9600 GSO 384MB, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce 9600 GSO 384MB 6600 Mpixels/sec
Difference: 36072 (547%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2008 February 2014
Code Name G92 GK110-430
Memory 384 MB 6144 MB
Core Speed 550 MHz 889 MHz
Memory Speed 1600 MHz 7000 MHz
Power (Max TDP) 84 watts 250 watts
Bandwidth 38400 MB/sec 336000 MB/sec
Texel Rate 26400 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 96 2880
Texture Mapping Units 48 240
Render Output Units 12 48
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield