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GeForce GTX 260 216SP 55 nm vs GeForce GTX Titan Black

Intro

The GeForce GTX 260 216SP 55 nm has a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare those specs to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX Titan Black 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should theoretically be a lot superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 224112 (200%)

Texel Rate

The GeForce GTX Titan Black should be much (approximately 414%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 171888 (414%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 260 216SP 55 nm, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 26544 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year December 22, 2008 February 2014
Code Name G200b GK110-430
Memory 896 MB 6144 MB
Core Speed 576 MHz 889 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 171 watts 250 watts
Bandwidth 111888 MB/sec 336000 MB/sec
Texel Rate 41472 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 216 2880
Texture Mapping Units 72 240
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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