Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX Titan Black

Intro

The GeForce GTX 260 Core 216 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Compare all of that to the GeForce GTX Titan Black, which has a GPU core clock speed of 889 MHz, and 6144 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX Titan Black 250 Watts
Difference: 48 Watts (24%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be 200% faster than the GeForce GTX 260 Core 216 overall, due to its higher bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 224112 (200%)

Texel Rate

The GeForce GTX Titan Black is much (about 414%) more effective at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 171888 (414%)

Pixel Rate

The GeForce GTX Titan Black is a lot (more or less 165%) more effective at full screen anti-aliasing than the GeForce GTX 260 Core 216, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 26544 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 16, 2008 February 2014
Code Name G200 GK110-430
Memory 896 MB 6144 MB
Core Speed 576 MHz 889 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 202 watts 250 watts
Bandwidth 111888 MB/sec 336000 MB/sec
Texel Rate 41472 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 216 2880
Texture Mapping Units 72 240
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield