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GeForce GT 240 GDDR5 vs GeForce GTX Titan Black

Intro

The GeForce GT 240 GDDR5 features core speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 memory. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce GTX Titan Black, which features a clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
GeForce GTX Titan Black 250 Watts
Difference: 180 Watts (257%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be 518% quicker than the GeForce GT 240 GDDR5 in general, due to its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 281600 (518%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (approximately 1112%) more effective at texture filtering than the GeForce GT 240 GDDR5. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 195760 (1112%)

Pixel Rate

The GeForce GTX Titan Black is much (about 870%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 38272 (870%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 240 GDDR5

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 240 GDDR5 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year Novermber 2009 February 2014
Code Name GT215 GK110-430
Memory 512 MB 6144 MB
Core Speed 550 MHz 889 MHz
Memory Speed 3400 MHz 7000 MHz
Power (Max TDP) 70 watts 250 watts
Bandwidth 54400 MB/sec 336000 MB/sec
Texel Rate 17600 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 96 2880
Texture Mapping Units 32 240
Render Output Units 8 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 289 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.0
OpenGL Version OpenGL 3.2 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 240 GDDR5

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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