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GeForce GTX Titan Black vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX Titan Black features a GPU clock speed of 889 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan Black should theoretically be quite a bit faster than the Radeon HD 4850 X2 512MB overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 208896 (164%)

Texel Rate

The GeForce GTX Titan Black will be much (about 327%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 163360 (327%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX Titan Black is superior to the Radeon HD 4850 X2 512MB, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 22672 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX Titan Black Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year February 2014 Nov 7, 2008
Code Name GK110-430 R700
Memory 6144 MB 512 MB (x2)
Core Speed 889 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 127104 MB/sec
Texel Rate 213360 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2880 800(160x5) (x2)
Texture Mapping Units 240 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 7080 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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