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GeForce GTX 550 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 550 Ti features a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX Titan Black, which has core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 550 Ti 1897 points
Difference: 9769 (515%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan Black 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should in theory be much better than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 237504 (241%)

Texel Rate

The GeForce GTX Titan Black is a lot (approximately 641%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 184560 (641%)

Pixel Rate

The GeForce GTX Titan Black should be quite a bit (approximately 98%) more effective at AA than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 21072 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2011 February 2014
Code Name GF116 GK110-430
Memory 1024 MB 6144 MB
Core Speed 900 MHz 889 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 336000 MB/sec
Texel Rate 28800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 192 2880
Texture Mapping Units 32 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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