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GeForce GTX 660 vs GeForce GTX Titan Black

Intro

The GeForce GTX 660 has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.

Compare all that to the GeForce GTX Titan Black, which has a clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 660 5063 points
Difference: 6603 (130%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX Titan Black 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should be quite a bit faster than the GeForce GTX 660 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 191808 (133%)

Texel Rate

The GeForce GTX Titan Black should be a lot (about 172%) better at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 134960 (172%)

Pixel Rate

The GeForce GTX Titan Black will be much (approximately 81%) better at full screen anti-aliasing than the GeForce GTX 660, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 19152 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 2012 February 2014
Code Name GK106 GK110-430
Memory 2048 MB 6144 MB
Core Speed 980 MHz 889 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 336000 MB/sec
Texel Rate 78400 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 960 2880
Texture Mapping Units 80 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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