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GeForce GTX Titan Black vs Radeon R7 260X

Intro

The GeForce GTX Titan Black has a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon R7 260X, which comes with a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Radeon R7 260X 4381 points
Difference: 7285 (166%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX Titan Black 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

The GeForce GTX Titan Black should theoretically perform a lot faster than the Radeon R7 260X overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 232000 (223%)

Texel Rate

The GeForce GTX Titan Black will be a lot (about 246%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 151760 (246%)

Pixel Rate

The GeForce GTX Titan Black should be a lot (approximately 142%) better at full screen anti-aliasing than the Radeon R7 260X, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 25072 (142%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon R7 260X
Manufacturer nVidia AMD
Year February 2014 October 2013
Code Name GK110-430 Bonaire XTX
Memory 6144 MB 2048 MB
Core Speed 889 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 336000 MB/sec 104000 MB/sec
Texel Rate 213360 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2880 896
Texture Mapping Units 240 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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