Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 8800 Ultra has a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 260 216SP 55 nm, which features GPU clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 260 216SP 55 nm should in theory be a small bit faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8208 (8%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a small bit (approximately 6%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 2304 (6%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm should be a small bit (more or less 10%) more effective at AA than the GeForce 8800 Ultra, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1440 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year May 2007 December 22, 2008
Code Name G80 G200b
Memory 768 MB 896 MB
Core Speed 612 MHz 576 MHz
Memory Speed 2160 MHz 1998 MHz
Power (Max TDP) 171 watts 171 watts
Bandwidth 103680 MB/sec 111888 MB/sec
Texel Rate 39168 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 128 216
Texture Mapping Units 64 72
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
Fab Process 90 nm 55 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield