Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 8800 Ultra has a clock speed of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also uses a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 260 216SP 55 nm, which makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this specific model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm should be 8% faster than the GeForce 8800 Ultra overall, because of its higher bandwidth. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8208 (8%)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be a small bit (more or less 6%) more effective at texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 2304 (6%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 260 216SP 55 nm is superior to the GeForce 8800 Ultra, but only just. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1440 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year May 2007 December 22, 2008
Code Name G80 G200b
Memory 768 MB 896 MB
Core Speed 612 MHz 576 MHz
Memory Speed 2160 MHz 1998 MHz
Power (Max TDP) 171 watts 171 watts
Bandwidth 103680 MB/sec 111888 MB/sec
Texel Rate 39168 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 128 216
Texture Mapping Units 64 72
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
Fab Process 90 nm 55 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield