Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 750 Ti
IntroThe GeForce GT 130 comes with a GPU clock speed of 500 MHz, and the 768 MB of DDR2 memory runs at 250 MHz through a 192-bit bus. It also is made up of 48 Stream Processors, 24 TAUs, and 16 ROPs.Compare those specs to the GeForce GTX 750 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 750 Ti should in theory perform quite a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTX 750 Ti is a lot (about 240%) better at AF than the GeForce GT 130. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 750 Ti is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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