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GeForce GTX 260 vs GeForce GTX 750 Ti
IntroThe GeForce GTX 260 features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs along with 64 Texture Address Units and 28 ROPs.Compare those specifications to the GeForce GTX 750 Ti, which comes with clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260, in theory, should be quite a bit faster than the GeForce GTX 750 Ti in general. (explain)
Texel RateThe GeForce GTX 750 Ti is a little bit (about 11%) more effective at texture filtering than the GeForce GTX 260. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 750 Ti is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GTX 260 vs GeForce GTX 750 Ti”I dont think this is an accurate comparison. For one the 750Ti outside of its 128 memory bus is supposed to be on par with the GTX 480. this statement ahs ben made by several review sites that tested the 750 Ti. so if its on par with the 480 then why does this test show it being barely stronger than a gtx 260 vanilla?
That is because this isn't a test but merely a theoretical comparison based on specifications of each cards. All they are doing is crunching the numbers to see what theoretical performance should be. It is not 100% accurate to real world performance, and accuracy is worse the bigger the time gap in the comparison (eg - this is a 6 year gap).
As the site says, "Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit."