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GeForce GTX 750 Ti vs Geforce GTX 690

Intro

The GeForce GTX 750 Ti features core speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Geforce GTX 690, which has GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 750 Ti 4562 points
Difference: 8549 (187%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
Geforce GTX 690 300 Watts
Difference: 240 Watts (400%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be quite a bit faster than the GeForce GTX 750 Ti in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 298112 (345%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 474%) faster with regards to anisotropic filtering than the GeForce GTX 750 Ti. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 193440 (474%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 42240 (259%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2014 April 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1020 MHz 915 MHz (x2)
Memory Speed 5400 MHz 6008 MHz (x2)
Power (Max TDP) 60 watts 300 watts
Bandwidth 86400 MB/sec 384512 MB/sec
Texel Rate 40800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1870 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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