Compare any two graphics cards:
VS

GeForce GTX 650 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 650 has a clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 750 Ti, which comes with a clock speed of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 650 2263 points
Difference: 2299 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 650 64 Watts
Difference: 4 Watts (7%)

Memory Bandwidth

In theory, the GeForce GTX 750 Ti is 8% faster than the GeForce GTX 650 overall, due to its higher bandwidth. (explain)

GeForce GTX 750 Ti 86400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 750 Ti is much (approximately 21%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 750 Ti 40800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 6944 (21%)

Pixel Rate

The GeForce GTX 650 will be a bit (approximately 4%) more effective at FSAA than the GeForce GTX 750 Ti, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 608 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year September 2012 February 2014
Code Name GK107 GM107
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1020 MHz
Memory Speed 5000 MHz 5400 MHz
Power (Max TDP) 64 watts 60 watts
Bandwidth 80000 MB/sec 86400 MB/sec
Texel Rate 33856 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield