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GeForce 9800 GT 512MB vs GeForce GTX 750

Intro

The GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 TAUs and 16 ROPs.

Compare that to the GeForce GTX 750, which has a GPU core clock speed of 1020 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 512 Stream Processors, 32 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 750 will be 39% faster than the GeForce 9800 GT 512MB in general, because of its greater data rate. (explain)

GeForce GTX 750 80000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 22400 (39%)

Texel Rate

The GeForce 9800 GT 512MB is a little bit (about 3%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 960 (3%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 750 is the winner, and very much so. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 6720 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GT 512MB

Amazon.com

GeForce GTX 750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9800 GT 512MB GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2008 February 2014
Code Name G92a/b GM107
Fab Process 65/55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 600 MHz 1020 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 112 512
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4
Power (Max TDP) 105 watts 55 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 80000 MB/sec
Texel Rate 33600 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 16320 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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