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GeForce 9800 GT 512MB vs GeForce GTX 750

Intro

The GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 750, which uses a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 750 should be 39% quicker than the GeForce 9800 GT 512MB in general, due to its higher data rate. (explain)

GeForce GTX 750 80000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 22400 (39%)

Texel Rate

The GeForce 9800 GT 512MB will be a little bit (more or less 3%) better at anisotropic filtering than the GeForce GTX 750. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 960 (3%)

Pixel Rate

The GeForce GTX 750 will be much (more or less 70%) more effective at AA than the GeForce 9800 GT 512MB, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 6720 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce 9800 GT 512MB

Amazon.com

GeForce GTX 750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 9800 GT 512MB GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2008 February 2014
Code Name G92a/b GM107
Memory 512 MB 1024 MB
Core Speed 600 MHz 1020 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) 105 watts 55 watts
Bandwidth 57600 MB/sec 80000 MB/sec
Texel Rate 33600 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 112 512
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

One Response to “GeForce 9800 GT 512MB vs GeForce GTX 750”
yackaro says:

i am going to upgrade from the 9800 GT 512M from XFX (their wierd version that somehow runs without a power connector yet its the regular version rather than the green edition) to an EVGA GTX 750 FTW edition w/ACX cooling. All I can find about it other than newegg is reviews and unboxing etc. for the 750 ti version. maybe since its exclusive to newegg and requires more than zero effort to find, noone else has bought it yet? its on sale for $99.99, so that's why I got it instead of one of the more "regular" GTX 750's (the shorter ones w/out the 6-pin input). Will make unboxing videoas soon as it arrives on the 23rd of the month/year this comment was typed in (December 2014). I seriously hope it includes a molex to 6-pin adapter, my POS dell PSU only has a single 4-pin connector.

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