Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTX 750

Intro

The GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 750, which uses a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this particular model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 750 will be 39% quicker than the GeForce 9800 GT 512MB overall, because of its higher data rate. (explain)

GeForce GTX 750 80000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 22400 (39%)

Texel Rate

The GeForce 9800 GT 512MB is a little bit (about 3%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 960 (3%)

Pixel Rate

The GeForce GTX 750 will be much (about 70%) more effective at AA than the GeForce 9800 GT 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 6720 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

GeForce GTX 750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2008 February 2014
Code Name G92a/b GM107
Memory 512 MB 1024 MB
Core Speed 600 MHz 1020 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) 105 watts 55 watts
Bandwidth 57600 MB/sec 80000 MB/sec
Texel Rate 33600 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 112 512
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Comments

One Response to “GeForce 9800 GT 512MB vs GeForce GTX 750”
yackaro says:

i am going to upgrade from the 9800 GT 512M from XFX (their wierd version that somehow runs without a power connector yet its the regular version rather than the green edition) to an EVGA GTX 750 FTW edition w/ACX cooling. All I can find about it other than newegg is reviews and unboxing etc. for the 750 ti version. maybe since its exclusive to newegg and requires more than zero effort to find, noone else has bought it yet? its on sale for $99.99, so that's why I got it instead of one of the more "regular" GTX 750's (the shorter ones w/out the 6-pin input). Will make unboxing videoas soon as it arrives on the 23rd of the month/year this comment was typed in (December 2014). I seriously hope it includes a molex to 6-pin adapter, my POS dell PSU only has a single 4-pin connector.

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]