Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs GeForce GTX 750

Intro

The GeForce GTS 250 512MB comes with a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the GeForce GTX 750, which makes use of a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this particular card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 90 Watts (164%)

Memory Bandwidth

In theory, the GeForce GTX 750 should be 14% faster than the GeForce GTS 250 512MB overall, because of its greater data rate. (explain)

GeForce GTX 750 80000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 9600 (14%)

Texel Rate

The GeForce GTS 250 512MB will be much (about 45%) better at texture filtering than the GeForce GTX 750. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 14592 (45%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 750 is a better choice, and very much so. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 4512 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB GeForce GTX 750
Manufacturer nVidia nVidia
Year March 3, 2009 February 2014
Code Name G92a/b GM107
Memory 512 MB 1024 MB
Core Speed 738 MHz 1020 MHz
Memory Speed 2200 MHz 5000 MHz
Power (Max TDP) 145 watts 55 watts
Bandwidth 70400 MB/sec 80000 MB/sec
Texel Rate 47232 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 128 512
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield