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GeForce 9800 GX2 vs GeForce GTX 750

Intro

The GeForce 9800 GX2 comes with core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 750, which uses a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this model. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce 9800 GX2 197 Watts
Difference: 142 Watts (258%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform a lot faster than the GeForce GTX 750 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 135%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 44160 (135%)

Pixel Rate

The GeForce 9800 GX2 is a small bit (about 18%) more effective at full screen anti-aliasing than the GeForce GTX 750, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 2880 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 750
Manufacturer nVidia nVidia
Year Mar 2008 February 2014
Code Name G92 GM107
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1020 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 55 watts
Bandwidth 128000 MB/sec 80000 MB/sec
Texel Rate 76800 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 128 (x2) 512
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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