Compare any two graphics cards:
GeForce GTX 750 vs Radeon HD 6770 1GB
IntroThe GeForce GTX 750 comes with a GPU core clock speed of 1020 MHz, and the 1024 MB of GDDR5 memory runs at 1250 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon HD 6770 1GB, which features a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 750 should theoretically be just a bit faster than the Radeon HD 6770 1GB overall. (explain)
Texel RateThe Radeon HD 6770 1GB is just a bit (approximately 10%) more effective at texture filtering than the GeForce GTX 750. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 750 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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