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GeForce GTX 460 vs GeForce GTX 750

Intro

The GeForce GTX 460 features a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 750, which features a core clock speed of 1020 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 460 2557 points
Difference: 1401 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 460 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

Performance-wise, the GeForce GTX 460 should in theory be just a bit better than the GeForce GTX 750 in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 460 should be just a bit (approximately 16%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 5160 (16%)

Pixel Rate

The GeForce GTX 750 should be a bit (about 1%) faster with regards to anti-aliasing than the GeForce GTX 460, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 120 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2010 February 2014
Code Name GF104 GM107
Memory 768 MB 1024 MB
Core Speed 675 MHz 1020 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 86400 MB/sec 80000 MB/sec
Texel Rate 37800 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 336 512
Texture Mapping Units 56 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 460 vs GeForce GTX 750”
NebuJlN says:

These Theoretical Benchmarks sorta stink, in 3D Performance the GTX 750 2GB is almost 30% faster than the GTX 460.

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