Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX 750

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory works at a speed of 1001 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 750, which comes with a GPU core clock speed of 1020 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 560 3030 points
Difference: 928 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 560 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

The GeForce GTX 560 should theoretically perform much faster than the GeForce GTX 750 in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 48128 (60%)

Texel Rate

The GeForce GTX 560 will be a lot (approximately 39%) more effective at AF than the GeForce GTX 750. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 12720 (39%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 is a better choice, by far. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 9600 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX 750
Manufacturer nVidia nVidia
Year May 2011 February 2014
Code Name GF114 GM107
Memory 1024 MB 1024 MB
Core Speed 810 MHz 1020 MHz
Memory Speed 4004 MHz 5000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 128128 MB/sec 80000 MB/sec
Texel Rate 45360 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 336 512
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield