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GeForce 8800 GT 512MB vs Radeon R7 250X 2GB

Intro

The GeForce 8800 GT 512MB has a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 112 Stream Processors, 56 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R7 250X 2GB, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 2GB 95 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 250X 2GB should be 25% quicker than the GeForce 8800 GT 512MB overall, due to its higher bandwidth. (explain)

Radeon R7 250X 2GB 72000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The Radeon R7 250X 2GB is just a bit (approximately 19%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)

Radeon R7 250X 2GB 40000 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 6400 (19%)

Pixel Rate

The Radeon R7 250X 2GB will be quite a bit (about 67%) more effective at AA than the GeForce 8800 GT 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R7 250X 2GB 16000 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 6400 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon R7 250X 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon R7 250X 2GB
Manufacturer nVidia AMD
Year Oct 2007 February 2014
Code Name G92 Cape Verde XT
Memory 512 MB 2048 MB
Core Speed 600 MHz 1000 MHz
Memory Speed 1800 MHz 4500 MHz
Power (Max TDP) 105 watts 95 watts
Bandwidth 57600 MB/sec 72000 MB/sec
Texel Rate 33600 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 112 640
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon R7 250X 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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