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GeForce GTX 260 216SP 55 nm vs Radeon HD 4870 1GB

Intro

The GeForce GTX 260 216SP 55 nm has a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 1GB, which makes use of a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 36 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 3 FPS (9%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 33 FPS
GeForce GTX 260 216SP 55 nm 32 FPS
Difference: 1 FPS (3%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 58 FPS
GeForce GTX 260 216SP 55 nm 57 FPS
Difference: 1 FPS (2%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 216SP 55 nm 76 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 2 FPS (3%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 74 FPS
GeForce GTX 260 216SP 55 nm 65 FPS
Difference: 9 FPS (14%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 1GB 80 FPS
GeForce GTX 260 216SP 55 nm 78 FPS
Difference: 2 FPS (3%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 80 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 6 FPS (8%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 98 FPS
GeForce GTX 260 216SP 55 nm 94 FPS
Difference: 4 FPS (4%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 57 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 21 FPS (58%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
GeForce GTX 260 216SP 55 nm 24 FPS
Difference: 6 FPS (25%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 216SP 55 nm 50 FPS
Radeon HD 4870 1GB 36 FPS
Difference: 14 FPS (39%)

Radeon HD 4870 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4870 1GB wins overall, by 31 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4870 1GB 653 FPS
GeForce GTX 260 216SP 55 nm 622 FPS
Difference: 31 FPS (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

The Radeon HD 4870 1GB should theoretically be a bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon HD 4870 1GB 115200 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is a lot (about 38%) faster with regards to anisotropic filtering than the Radeon HD 4870 1GB. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 11472 (38%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm should be quite a bit (more or less 34%) faster with regards to anti-aliasing than the Radeon HD 4870 1GB, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 4128 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year December 22, 2008 Jun 25, 2008
Code Name G200b RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 750 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 216 800(160x5)
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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