Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R7 250X 2GB
IntroThe GeForce GT 220 GDDR3 features a core clock speed of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon R7 250X 2GB, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 250X 2GB should perform quite a bit faster than the GeForce GT 220 GDDR3 overall. (explain)
Texel RateThe Radeon R7 250X 2GB is a lot (about 300%) better at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe Radeon R7 250X 2GB is a lot (approximately 220%) better at full screen anti-aliasing than the GeForce GT 220 GDDR3, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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