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GeForce GTX 285 1GB vs Radeon HD 5830

Intro

The GeForce GTX 285 1GB has a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 memory is set to run at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon HD 5830, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.

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Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 42 FPS
Radeon HD 5830 41 FPS
Difference: 1 FPS (2%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 40 FPS
Radeon HD 5830 35 FPS
Difference: 5 FPS (14%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 285 1GB 121 FPS
Radeon HD 5830 97 FPS
Difference: 24 FPS (25%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 65 FPS
GeForce GTX 285 1GB 44 FPS
Difference: 21 FPS (48%)

GeForce GTX 285 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 285 1GB wins overall, by 9 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 285 1GB 247 FPS
Radeon HD 5830 238 FPS
Difference: 9 FPS (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 29 Watts (17%)

Memory Bandwidth

The GeForce GTX 285 1GB should in theory be a lot faster than the Radeon HD 5830 in general. (explain)

GeForce GTX 285 1GB 158976 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 30976 (24%)

Texel Rate

The GeForce GTX 285 1GB will be a small bit (more or less 16%) faster with regards to texture filtering than the Radeon HD 5830. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 7040 (16%)

Pixel Rate

The GeForce GTX 285 1GB is a lot (approximately 62%) better at anti-aliasing than the Radeon HD 5830, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 285 1GB 20736 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 7936 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 1GB Radeon HD 5830
Manufacturer nVidia ATi
Year January 15, 2009 February 25, 2010
Code Name G200b Cypress LE
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 648 MHz 800 MHz
Shader Speed 1476 MHz (N/A) MHz
Memory Speed 1242 MHz 1000 MHz
Unified Shaders 240 1120(224x5)
Texture Mapping Units 80 56
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 204 watts 175 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 128000 MB/sec
Texel Rate 51840 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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