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GeForce GTX 260 216SP 55 nm vs Radeon HD 4890 2GB

Intro

The GeForce GTX 260 216SP 55 nm has a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare that to the Radeon HD 4890 2GB, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 19 Watts (11%)

Memory Bandwidth

Performance-wise, the Radeon HD 4890 2GB should theoretically be a little bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 12912 (12%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a small bit (approximately 4%) better at texture filtering than the Radeon HD 4890 2GB. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 1472 (4%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm will be a bit (more or less 1%) more effective at AA than the Radeon HD 4890 2GB, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year December 22, 2008 Apr 2, 2009
Code Name G200b RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 1000 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 975 MHz
Unified Shaders 216 800(160x5)
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 171 watts 190 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 124800 MB/sec
Texel Rate 41472 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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