Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon R7 250X 2GB
IntroThe GeForce GT 430 1GB makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this model. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.Compare those specifications to the Radeon R7 250X 2GB, which comes with GPU core speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 250X 2GB should in theory be much faster than the GeForce GT 430 1GB overall. (explain)
Texel RateThe Radeon R7 250X 2GB should be much (more or less 257%) faster with regards to anisotropic filtering than the GeForce GT 430 1GB. (explain)
Pixel RateThe Radeon R7 250X 2GB should be much (more or less 471%) more effective at FSAA than the GeForce GT 430 1GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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