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GeForce GTX 260 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GTX 260 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this specific model. It features 192 SPUs along with 64 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 260 216SP 55 nm, which has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It features 216 SPUs, 72 TAUs, and 28 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 36 FPS
GeForce GTX 260 32 FPS
Difference: 4 FPS (13%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 32 FPS
GeForce GTX 260 31 FPS
Difference: 1 FPS (3%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 216SP 55 nm 76 FPS
GeForce GTX 260 74 FPS
Difference: 2 FPS (3%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 260 216SP 55 nm 56 FPS
GeForce GTX 260 53 FPS
Difference: 3 FPS (6%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 216SP 55 nm 78 FPS
GeForce GTX 260 74 FPS
Difference: 4 FPS (5%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 74 FPS
GeForce GTX 260 69 FPS
Difference: 5 FPS (7%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 94 FPS
GeForce GTX 260 91 FPS
Difference: 3 FPS (3%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 216SP 55 nm 36 FPS
GeForce GTX 260 34 FPS
Difference: 2 FPS (6%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 24 FPS
GeForce GTX 260 216SP 55 nm 24 FPS
Difference: 0 FPS (0%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 216SP 55 nm 50 FPS
GeForce GTX 260 47 FPS
Difference: 3 FPS (6%)

GeForce GTX 260 216SP 55 nm wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 260 216SP 55 nm wins overall, by 27 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 260 216SP 55 nm 556 FPS
GeForce GTX 260 529 FPS
Difference: 27 FPS (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 260 182 Watts
Difference: 11 Watts (6%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be just a bit (more or less 13%) faster with regards to anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 4608 (13%)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year June 16, 2008 December 22, 2008
Code Name G200 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB
Core Speed 576 MHz 576 MHz
Shader Speed 1242 MHz 1242 MHz
Memory Speed 999 MHz 999 MHz
Unified Shaders 192 216
Texture Mapping Units 64 72
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 182 watts 171 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 111888 MB/sec
Texel Rate 36864 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16128 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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