Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 260 216SP 55 nm
Intro
The GeForce GTX 260 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this specific model. It features 192 SPUs along with 64 TAUs and 28 Rasterization Operator Units.
Compare those specs to the GeForce GTX 260 216SP 55 nm, which has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It features 216 SPUs, 72 TAUs, and 28 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GTX 260 216SP 55 nm |
|
171 Watts |
| GeForce GTX 260 |
|
182 Watts |
| |
Difference: 11 Watts (6%)
|
|
Memory Bandwidth
Both cards have the exact same memory bandwidth, so theoretically they should perform exactly the same. (explain)
Texel Rate
The GeForce GTX 260 216SP 55 nm will be just a bit (more or less 13%) faster with regards to anisotropic filtering than the GeForce GTX 260. (
explain)
| GeForce GTX 260 216SP 55 nm |
|
41472 Mtexels/sec |
| GeForce GTX 260 |
|
36864 Mtexels/sec |
| |
Difference: 4608 (13%)
|
|
Pixel Rate
Both cards have exactly the same pixel fill rate, so theoretically they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (
explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 260
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTX 260 216SP 55 nm
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 260 |
GeForce GTX 260 216SP 55 nm |
| Manufacturer
| nVidia |
nVidia |
| Year
| June 16, 2008 |
December 22, 2008 |
| Code Name
| G200 |
G200b |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 896 MB |
896 MB |
| Core Speed
| 576 MHz |
576 MHz |
| Shader Speed
| 1242 MHz |
1242 MHz |
| Memory Speed
| 999 MHz |
999 MHz |
| Unified Shaders
| 192 |
216 |
| Texture Mapping Units
| 64 |
72 |
| Render Output Units
| 28 |
28 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 448-bit |
448-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.1 |
| Power (Max TDP)
| 182 watts |
171 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 111888 MB/sec |
111888 MB/sec |
| Texel Rate
| 36864 Mtexels/sec |
41472 Mtexels/sec |
| Pixel Rate
| 16128 Mpixels/sec |
16128 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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