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GeForce GTX 650 vs Radeon R7 250X

Intro

The GeForce GTX 650 has a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R7 250X, which comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250X 2860 points
GeForce GTX 650 2263 points
Difference: 597 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R7 250X 95 Watts
Difference: 31 Watts (48%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 will be 11% faster than the Radeon R7 250X in general, because of its higher data rate. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 8000 (11%)

Texel Rate

The Radeon R7 250X should be a bit (approximately 18%) more effective at texture filtering than the GeForce GTX 650. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 6144 (18%)

Pixel Rate

The GeForce GTX 650 should be just a bit (about 6%) faster with regards to full screen anti-aliasing than the Radeon R7 250X, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 928 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R7 250X
Manufacturer nVidia AMD
Year September 2012 February 2014
Code Name GK107 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 1000 MHz
Memory Speed 5000 MHz 4500 MHz
Power (Max TDP) 64 watts 95 watts
Bandwidth 80000 MB/sec 72000 MB/sec
Texel Rate 33856 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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