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GeForce GTX 650 vs Radeon R7 250X

Intro

The GeForce GTX 650 features core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon R7 250X, which has GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250X 2860 points
GeForce GTX 650 2263 points
Difference: 597 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R7 250X 95 Watts
Difference: 31 Watts (48%)

Memory Bandwidth

In theory, the GeForce GTX 650 should be 11% quicker than the Radeon R7 250X overall, because of its higher bandwidth. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 8000 (11%)

Texel Rate

The Radeon R7 250X is a little bit (more or less 18%) more effective at AF than the GeForce GTX 650. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 6144 (18%)

Pixel Rate

The GeForce GTX 650 should be a bit (more or less 6%) more effective at full screen anti-aliasing than the Radeon R7 250X, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 928 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R7 250X
Manufacturer nVidia AMD
Year September 2012 February 2014
Code Name GK107 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 1000 MHz
Memory Speed 5000 MHz 4500 MHz
Power (Max TDP) 64 watts 95 watts
Bandwidth 80000 MB/sec 72000 MB/sec
Texel Rate 33856 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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