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Radeon R7 250X vs Radeon R7 260X

Intro

The Radeon R7 250X features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
Radeon R7 250X 2860 points
Difference: 1521 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Radeon R7 260X 115 Watts
Difference: 20 Watts (21%)

Memory Bandwidth

As far as performance goes, the Radeon R7 260X should in theory be much superior to the Radeon R7 250X overall. (explain)

Radeon R7 260X 104000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 32000 (44%)

Texel Rate

The Radeon R7 260X should be quite a bit (approximately 54%) faster with regards to texture filtering than the Radeon R7 250X. (explain)

Radeon R7 260X 61600 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 21600 (54%)

Pixel Rate

The Radeon R7 260X will be just a bit (about 10%) more effective at AA than the Radeon R7 250X, and should be able to handle higher resolutions more effectively. (explain)

Radeon R7 260X 17600 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 1600 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 250X

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 250X Radeon R7 260X
Manufacturer AMD AMD
Year February 2014 October 2013
Code Name Cape Verde XT Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 1100 MHz
Memory Speed 4500 MHz 6500 MHz
Power (Max TDP) 95 watts 115 watts
Bandwidth 72000 MB/sec 104000 MB/sec
Texel Rate 40000 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1500 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R7 250X

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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