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GeForce 8800 Ultra vs GeForce GTX 260 Core 216

Intro

The GeForce 8800 Ultra comes with core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 24 ROPs.

Compare all that to the GeForce GTX 260 Core 216, which features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 31 Watts (18%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 Core 216 should theoretically be a small bit better than the GeForce 8800 Ultra overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8208 (8%)

Texel Rate

The GeForce GTX 260 Core 216 will be a little bit (approximately 6%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 2304 (6%)

Pixel Rate

The GeForce GTX 260 Core 216 should be just a bit (approximately 10%) better at anti-aliasing than the GeForce 8800 Ultra, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1440 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year May 2007 September 16, 2008
Code Name G80 G200
Memory 768 MB 896 MB
Core Speed 612 MHz 576 MHz
Memory Speed 2160 MHz 1998 MHz
Power (Max TDP) 171 watts 202 watts
Bandwidth 103680 MB/sec 111888 MB/sec
Texel Rate 39168 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 128 216
Texture Mapping Units 64 72
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
Fab Process 90 nm 65 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 Ultra vs GeForce GTX 260 Core 216”
badboy says:

I have both the GTX 260 is better I like the 448 bit vrom the GTX 260

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