Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 5670
IntroThe GeForce 8800 GTS (G80) 320MB comes with a GPU core speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare those specs to the Radeon HD 5670, which uses a 40 nm design. ATi has clocked the core speed at 775 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
Radeon HD 5670 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the Radeon HD 5670 wins overall, by 55 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5670 should in theory be a small bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB should be much (approximately 59%) better at AF than the Radeon HD 5670. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB should be quite a bit (about 65%) more effective at full screen anti-aliasing than the Radeon HD 5670, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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