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GeForce 8800 GTS (G80) 320MB vs Radeon HD 5670

Intro

The GeForce 8800 GTS (G80) 320MB comes with a GPU core speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare those specs to the Radeon HD 5670, which uses a 40 nm design. ATi has clocked the core speed at 775 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 19 FPS
GeForce 8800 GTS (G80) 320MB 6 FPS
Difference: 13 FPS (217%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 49 FPS
GeForce 8800 GTS (G80) 320MB 27 FPS
Difference: 22 FPS (81%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 57 FPS
GeForce 8800 GTS (G80) 320MB 52 FPS
Difference: 5 FPS (10%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 37 FPS
GeForce 8800 GTS (G80) 320MB 22 FPS
Difference: 15 FPS (68%)

Radeon HD 5670 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5670 wins overall, by 55 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5670 162 FPS
GeForce 8800 GTS (G80) 320MB 107 FPS
Difference: 55 FPS (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 82 Watts (134%)

Memory Bandwidth

The Radeon HD 5670 should in theory be a small bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)

Radeon HD 5670 64000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be much (approximately 59%) better at AF than the Radeon HD 5670. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 9124 (59%)

Pixel Rate

The GeForce 8800 GTS (G80) 320MB should be quite a bit (about 65%) more effective at full screen anti-aliasing than the Radeon HD 5670, and should be capable of handling higher resolutions more effectively. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 4060 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 5670
Manufacturer nVidia ATi
Year Feb 2007 January 14, 2010
Code Name G80 Redwood XT
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 320 MB 1024 MB
Core Speed 513 MHz 775 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1000 MHz
Unified Shaders 96 400(80x5)
Texture Mapping Units 48 20
Render Output Units 20 8
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 143 watts 61 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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