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GeForce GTX 560 vs Radeon R9 270

Intro

The GeForce GTX 560 comes with core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 270, which has a core clock speed of 900 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270 5943 points
GeForce GTX 560 3030 points
Difference: 2913 (96%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Radeon R9 270 should be quite a bit faster than the GeForce GTX 560 overall. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 51072 (40%)

Texel Rate

The Radeon R9 270 should be quite a bit (about 59%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 26640 (59%)

Pixel Rate

The Radeon R9 270 will be a small bit (more or less 11%) more effective at anti-aliasing than the GeForce GTX 560, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 2880 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 270
Manufacturer nVidia AMD
Year May 2011 November 2013
Code Name GF114 Curacao Pro
Memory 1024 MB 2048 MB
Core Speed 810 MHz 900 MHz
Memory Speed 4004 MHz 5600 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 128128 MB/sec 179200 MB/sec
Texel Rate 45360 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 336 1280
Texture Mapping Units 56 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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