Compare any two graphics cards:
GeForce GTX 780 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 780 Ti comes with a GPU core speed of 875 MHz, and the 3072 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 TAUs, and 48 ROPs.
Compare those specifications to the GeForce GTX Titan, which has a core clock speed of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically, the GeForce GTX 780 Ti should be just a bit faster than the GeForce GTX Titan overall. (explain)
Texel RateThe GeForce GTX 780 Ti will be a little bit (approximately 12%) better at anisotropic filtering than the GeForce GTX Titan. (explain)
Pixel RateThe GeForce GTX 780 Ti is just a bit (approximately 5%) better at anti-aliasing than the GeForce GTX Titan, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.