Compare any two graphics cards:
GeForce GTX 780 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 780 Ti uses a 28 nm design. nVidia has set the core speed at 875 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 2880 SPUs along with 240 TAUs and 48 ROPs.
Compare all of that to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
As far as performance goes, the GeForce GTX 780 Ti should theoretically be just a bit superior to the GeForce GTX Titan overall. (explain)
Texel RateThe GeForce GTX 780 Ti should be a bit (about 12%) more effective at anisotropic filtering than the GeForce GTX Titan. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 780 Ti is superior to the GeForce GTX Titan, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.