Compare any two graphics cards:
GeForce GTX 780 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 780 Ti comes with core speeds of 875 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 TAUs and 48 ROPs.
Compare those specs to the GeForce GTX Titan, which has a core clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically speaking, the GeForce GTX 780 Ti is 17% quicker than the GeForce GTX Titan in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 780 Ti will be a small bit (approximately 12%) better at texture filtering than the GeForce GTX Titan. (explain)
Pixel RateThe GeForce GTX 780 Ti should be a little bit (more or less 5%) faster with regards to FSAA than the GeForce GTX Titan, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.