Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 4790
IntroThe GeForce GTX 260 Core 216 has a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit bus, and uses a 65 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 ROPs.Compare all of that to the Radeon HD 4790, which has GPU core speed of 600 MHz, and 512 MB of GDDR5 RAM set to run at 800 MHz through a 256-bit bus. It also is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 260 Core 216 should theoretically be just a bit faster than the Radeon HD 4790 in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be a lot (about 116%) faster with regards to AF than the Radeon HD 4790. (explain)
Pixel RateThe GeForce GTX 260 Core 216 is quite a bit (approximately 68%) more effective at full screen anti-aliasing than the Radeon HD 4790, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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