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GeForce GTX 260 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 260 has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and makes use of a 65 nm design. It is made up of 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare that to the GeForce GTX 260 Core 216, which comes with a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 65 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 260 Core 216 63 FPS
GeForce GTX 260 60 FPS
Difference: 3 FPS (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX 260 Core 216 should be a little bit (about 13%) more effective at texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 4608 (13%)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should be equally good at at AA, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year June 16, 2008 September 16, 2008
Code Name G200 G200
Fab Process 65 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB
Core Speed 576 MHz 576 MHz
Shader Speed 1242 MHz 1242 MHz
Memory Speed 999 MHz 999 MHz
Unified Shaders 192 216
Texture Mapping Units 64 72
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 182 watts 202 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 111888 MB/sec
Texel Rate 36864 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16128 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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