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GeForce GTX 260 vs GeForce GTX 260 Core 216


The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs as well as 64 TAUs and 28 ROPs.

Compare those specifications to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this particular card. It features 216 SPUs along with 72 TAUs and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 260 Core 216 will be just a bit (about 13%) better at anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 4608 (13%)

Pixel Rate

Both cards have the exact same pixel rate, so in theory they should be equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260

GeForce GTX 260 Core 216


Display Specifications

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Model GeForce GTX 260 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year June 16, 2008 September 16, 2008
Code Name G200 G200
Memory 896 MB 896 MB
Core Speed 576 MHz 576 MHz
Memory Speed 1998 MHz 1998 MHz
Power (Max TDP) 182 watts 202 watts
Bandwidth 111888 MB/sec 111888 MB/sec
Texel Rate 36864 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 192 216
Texture Mapping Units 64 72
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
Fab Process 65 nm 65 nm
Transistors 1400 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 260

GeForce GTX 260 Core 216


One Response to “GeForce GTX 260 vs GeForce GTX 260 Core 216”
Rayhan says:

Pls improvement your system

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