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GeForce GTX 560 Ti vs Radeon R9 290X

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific model. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 290X, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this particular model. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 560 Ti 3466 points
Difference: 7143 (206%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 290X 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

The Radeon R9 290X, in theory, should perform quite a bit faster than the GeForce GTX 560 Ti overall. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 191744 (150%)

Texel Rate

The Radeon R9 290X will be much (approximately 168%) more effective at AF than the GeForce GTX 560 Ti. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 88192 (168%)

Pixel Rate

The Radeon R9 290X is much (more or less 95%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti, and will be capable of handling higher screen resolutions better. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 24896 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 290X
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Hawaii XT
Memory 1024 MB 4096 MB
Core Speed 822 MHz 800 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 128256 MB/sec 320000 MB/sec
Texel Rate 52608 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 64 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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