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GeForce GTX 560 Ti 448 vs Radeon R9 290X

Intro

The GeForce GTX 560 Ti 448 has a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit memory bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all that to the Radeon R9 290X, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs as well as 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 560 Ti 448 4200 points
Difference: 6409 (153%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon R9 290X 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

As far as performance goes, the Radeon R9 290X should theoretically be quite a bit superior to the GeForce GTX 560 Ti 448 in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 176000 (122%)

Texel Rate

The Radeon R9 290X will be much (approximately 243%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 99808 (243%)

Pixel Rate

The Radeon R9 290X is quite a bit (about 75%) faster with regards to FSAA than the GeForce GTX 560 Ti 448, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 21920 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 290X
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Hawaii XT
Memory 1280 MB 4096 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 300 watts
Bandwidth 144000 MB/sec 320000 MB/sec
Texel Rate 40992 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 448 2816
Texture Mapping Units 56 176
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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