Compare any two graphics cards:
Radeon HD 5750 1GB vs Radeon R9 280X
IntroThe Radeon HD 5750 1GB has a clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R9 280X, which comes with a clock frequency of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 280X should in theory be a lot superior to the Radeon HD 5750 1GB in general. (explain)
Texel RateThe Radeon R9 280X will be a lot (more or less 332%) better at texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe Radeon R9 280X will be a lot (approximately 143%) better at AA than the Radeon HD 5750 1GB, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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