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GeForce 9800 GX2 vs Radeon R9 280X

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the Radeon R9 280X, which features a core clock speed of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon R9 280X 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280X should be 125% faster than the GeForce 9800 GX2 overall, because of its greater bandwidth. (explain)

Radeon R9 280X 288000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 160000 (125%)

Texel Rate

The Radeon R9 280X is much (more or less 42%) better at AF than the GeForce 9800 GX2. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 32000 (42%)

Pixel Rate

The Radeon R9 280X is quite a bit (approximately 42%) more effective at full screen anti-aliasing than the GeForce 9800 GX2, and able to handle higher screen resolutions better. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 8000 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 280X
Manufacturer nVidia AMD
Year Mar 2008 October 2013
Code Name G92 Tahiti XTL
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 850 MHz
Memory Speed 2000 MHz (x2) 6000 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 288000 MB/sec
Texel Rate 76800 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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