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GeForce 8800 Ultra vs GeForce GTX 275

Intro

The GeForce 8800 Ultra has a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 275, which comes with a core clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 275 73 FPS
GeForce 8800 Ultra 46 FPS
Difference: 27 FPS (59%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 61 FPS
GeForce 8800 Ultra 45 FPS
Difference: 16 FPS (36%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
GeForce 8800 Ultra 67 FPS
Difference: 19 FPS (28%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 275 64 FPS
GeForce 8800 Ultra 45 FPS
Difference: 19 FPS (42%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
GeForce 8800 Ultra 49 FPS
Difference: 25 FPS (51%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
GeForce 8800 Ultra 59 FPS
Difference: 31 FPS (53%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 28 FPS
GeForce 8800 Ultra 20 FPS
Difference: 8 FPS (40%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
GeForce 8800 Ultra 39 FPS
Difference: 28 FPS (72%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 173 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 543 FPS
GeForce 8800 Ultra 370 FPS
Difference: 173 FPS (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 275 219 Watts
Difference: 48 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX 275 should be much faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 275 127008 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 23328 (23%)

Texel Rate

The GeForce GTX 275 is a lot (about 29%) better at texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 11472 (29%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 275 is the winner, by far. (explain)

GeForce GTX 275 17724 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 3036 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 275
Manufacturer nVidia nVidia
Year May 2007 April 9, 2009
Code Name G80 G200b
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe x16 2.0
Memory 768 MB 896 MB
Core Speed 612 MHz 633 MHz
Shader Speed 1500 MHz 1404 MHz
Memory Speed 1080 MHz 1134 MHz
Unified Shaders 128 240
Texture Mapping Units 64 80
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 171 watts 219 watts
Shader Model 4.0 4.0
Bandwidth 103680 MB/sec 127008 MB/sec
Texel Rate 39168 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 17724 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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