Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 275
Intro
The GeForce 8800 Ultra has a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 RAM runs at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.
Compare those specifications to the GeForce GTX 275, which comes with a core clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 Ultra |
|
171 Watts |
| GeForce GTX 275 |
|
219 Watts |
| |
Difference: 48 Watts (28%)
|
|
Memory Bandwidth
In theory, the GeForce GTX 275 should be much faster than the GeForce 8800 Ultra in general. (explain)
| GeForce GTX 275 |
|
127008 MB/sec |
| GeForce 8800 Ultra |
|
103680 MB/sec |
| |
Difference: 23328 (23%)
|
|
Texel Rate
The GeForce GTX 275 is a lot (about 29%) better at texture filtering than the GeForce 8800 Ultra. (
explain)
| GeForce GTX 275 |
|
50640 Mtexels/sec |
| GeForce 8800 Ultra |
|
39168 Mtexels/sec |
| |
Difference: 11472 (29%)
|
|
Pixel Rate
If using high levels of AA is important to you, then the GeForce GTX 275 is the winner, by far. (
explain)
| GeForce GTX 275 |
|
17724 Mpixels/sec |
| GeForce 8800 Ultra |
|
14688 Mpixels/sec |
| |
Difference: 3036 (21%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 Ultra
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce GTX 275
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 Ultra |
GeForce GTX 275 |
| Manufacturer
| nVidia |
nVidia |
| Year
| May 2007 |
April 9, 2009 |
| Code Name
| G80 |
G200b |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe x16 2.0 |
| Memory
| 768 MB |
896 MB |
| Core Speed
| 612 MHz |
633 MHz |
| Shader Speed
| 1500 MHz |
1404 MHz |
| Memory Speed
| 1080 MHz |
1134 MHz |
| Unified Shaders
| 128 |
240 |
| Texture Mapping Units
| 64 |
80 |
| Render Output Units
| 24 |
28 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 384-bit |
448-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.1 |
| Power (Max TDP)
| 171 watts |
219 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 103680 MB/sec |
127008 MB/sec |
| Texel Rate
| 39168 Mtexels/sec |
50640 Mtexels/sec |
| Pixel Rate
| 14688 Mpixels/sec |
17724 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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