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Radeon HD 4850 X2 1GB vs Radeon R9 270X

Intro

The Radeon HD 4850 X2 1GB has clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon R9 270X, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1400 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

In theory, the Radeon R9 270X should be much faster than the Radeon HD 4850 X2 1GB in general. (explain)

Radeon R9 270X 179200 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 52096 (41%)

Texel Rate

The Radeon R9 270X should be quite a bit (about 60%) better at texture filtering than the Radeon HD 4850 X2 1GB. (explain)

Radeon R9 270X 80000 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 30000 (60%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 270X is superior to the Radeon HD 4850 X2 1GB, by a large margin. (explain)

Radeon R9 270X 32000 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 12000 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon R9 270X
Manufacturer AMD AMD
Year Nov 7, 2008 October 2013
Code Name R700 Curacao XT
Memory 1024 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 1000 MHz
Memory Speed 1986 MHz (x2) 5600 MHz
Power (Max TDP) 250 watts 180 watts
Bandwidth 127104 MB/sec 179200 MB/sec
Texel Rate 50000 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1280
Texture Mapping Units 40 (x2) 80
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 956 million 2800 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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