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GeForce 9600 GT 512MB vs Radeon HD 5670

Intro

The GeForce 9600 GT 512MB has a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the Radeon HD 5670, which makes use of a 40 nm design. ATi has set the core frequency at 775 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this card. It features 400(80x5) SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
GeForce 9600 GT 512MB 95 Watts
Difference: 34 Watts (56%)

Memory Bandwidth

In theory, the Radeon HD 5670 should be a little bit faster than the GeForce 9600 GT 512MB in general. (explain)

Radeon HD 5670 64000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 9600 GT 512MB should be much (approximately 34%) faster with regards to AF than the Radeon HD 5670. (explain)

GeForce 9600 GT 512MB 20800 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 5300 (34%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9600 GT 512MB is superior to the Radeon HD 5670, and very much so. (explain)

GeForce 9600 GT 512MB 10400 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 4200 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 512MB Radeon HD 5670
Manufacturer nVidia ATi
Year Feb 2008 January 14, 2010
Code Name G94a/b Redwood XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 775 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 64 400(80x5)
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 95 watts 61 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 20800 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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