Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon R9 270X

Intro

The GeForce GTX 590 has a clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon R9 270X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a speed of 1400 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R9 270X 6590 points
Difference: 90 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be much faster than the Radeon R9 270X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 149120 (83%)

Texel Rate

The Radeon R9 270X will be a small bit (about 3%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 2304 (3%)

Pixel Rate

The GeForce GTX 590 should be much (more or less 82%) more effective at FSAA than the Radeon R9 270X, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 26272 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Radeon R9 270X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon R9 270X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Curacao XT
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 5600 MHz
Power (Max TDP) 365 watts 180 watts
Bandwidth 328320 MB/sec 179200 MB/sec
Texel Rate 77696 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 512 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Radeon R9 270X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield