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Geforce GTX 670 vs Radeon R9 270X

Intro

The Geforce GTX 670 has clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 270X, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM runs at a speed of 1400 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon R9 270X 6590 points
Difference: 761 (12%)

Ethereum Mining Hash Rate

Radeon R9 270X 18 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 5 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 270X 180 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should in theory be just a bit superior to the Radeon R9 270X overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 12800 (7%)

Texel Rate

The Geforce GTX 670 is quite a bit (more or less 28%) better at anisotropic filtering than the Radeon R9 270X. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 22480 (28%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 270X is the winner, not by a very large margin though. (explain)

Radeon R9 270X 32000 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 270X
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 5600 MHz
Power (Max TDP) 170 watts 180 watts
Bandwidth 192000 MB/sec 179200 MB/sec
Texel Rate 102480 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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