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GeForce GTX 660 Ti vs Radeon R9 270X

Intro

The GeForce GTX 660 Ti has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1500 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 TAUs, and 24 ROPs.

Compare that to the Radeon R9 270X, which features a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also is comprised of 1280 Stream Processors, 80 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 270X 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270X will be 24% quicker than the GeForce GTX 660 Ti overall, because of its higher bandwidth. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 35200 (24%)

Texel Rate

The GeForce GTX 660 Ti will be quite a bit (approximately 28%) more effective at AF than the Radeon R9 270X. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 22480 (28%)

Pixel Rate

The Radeon R9 270X will be quite a bit (about 46%) better at FSAA than the GeForce GTX 660 Ti, and will be able to handle higher resolutions more effectively. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 10040 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Radeon R9 270X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 270X
Manufacturer nVidia AMD
Year August 2012 October 2013
Code Name GK104 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 5600 MHz
Power (Max TDP) 150 watts 180 watts
Bandwidth 144000 MB/sec 179200 MB/sec
Texel Rate 102480 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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