Compare any two graphics cards:
Radeon HD 7870 XT vs Radeon R9 270X
IntroThe Radeon HD 7870 XT makes use of a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 memory works at a speed of 1500 MHz on this specific model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Compare all of that to the Radeon R9 270X, which comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7870 XT should be 7% quicker than the Radeon R9 270X in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7870 XT is a little bit (about 11%) more effective at AF than the Radeon R9 270X. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 270X is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.