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Radeon HD 7870 XT vs Radeon R9 270X

Intro

The Radeon HD 7870 XT has a GPU clock speed of 925 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 270X, which comes with GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1400 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
Radeon HD 7870 XT 185 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

In theory, the Radeon HD 7870 XT should be 7% quicker than the Radeon R9 270X overall, due to its greater bandwidth. (explain)

Radeon HD 7870 XT 192000 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 12800 (7%)

Texel Rate

The Radeon HD 7870 XT should be a small bit (more or less 11%) better at AF than the Radeon R9 270X. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 8800 (11%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 270X is the winner, though not by far. (explain)

Radeon R9 270X 32000 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 2400 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7870 XT

Amazon.com

Radeon R9 270X

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7870 XT Radeon R9 270X
Manufacturer AMD AMD
Year November 2012 October 2013
Code Name Tahiti LE Curacao XT
Memory 2048 MB 2048 MB
Core Speed 925 MHz 1000 MHz
Memory Speed 6000 MHz 5600 MHz
Power (Max TDP) 185 watts 180 watts
Bandwidth 192000 MB/sec 179200 MB/sec
Texel Rate 88800 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29600 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 1280
Texture Mapping Units 96 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 4313 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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