Compare any two graphics cards:
Radeon HD 7870 XT vs Radeon R9 270X
IntroThe Radeon HD 7870 XT features a clock speed of 925 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.
Compare that to the Radeon R9 270X, which comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 7870 XT should perform a little bit faster than the Radeon R9 270X in general. (explain)
Texel RateThe Radeon HD 7870 XT will be a little bit (more or less 11%) better at AF than the Radeon R9 270X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 270X is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.